Built for Distance
A field note from Tallinn: e-Residency is built for distance, not for arrival. On the gap between logging in and belonging.
Björn Burghard || essays and reporting on digital friction
A field note from Tallinn: e-Residency is built for distance, not for arrival. On the gap between logging in and belonging.
Two conversations at Game Access 2026 in Brno, one in a foyer and one in a tram, and the pattern they revealed: an industry that is learning to listen, but not yet in the moment when it matters most.
One day in Tallinn, one government office, one question: how does trust work when it’s built into infrastructure? A field note on X-Road, human presence as last resort, and what game developers might learn from Estonia.