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Waycleft

On getting stuck. And getting through.

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Game Access

A Foyer and a Tram in Brno, and the Gaps In Between

3 June 20262 June 2026 by Björn Burghard

Two conversations at Game Access 2026 in Brno, one in a foyer and one in a tram, and the pattern they revealed: an industry that is learning to listen, but not yet in the moment when it matters most.

Categories Friction, Transition Tags community management, Game Access, game conference, game development, games industry, junior gap, player experience, player feedback, stuck moments, talent pipeline

Stuck in the Game: What Happens When Players Can't Find Help Without Getting Spoiled

3 June 202623 May 2026 by Björn Burghard

Players don’t quit because a game is too hard. They quit because the moment they needed help, the game had nothing to say, and everything else said too much.

Categories Community, Friction Tags conference, essay, field-notes, Game Access
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