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Björn Burghard || essays and reporting on digital friction

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Game Access

A Foyer and a Tram in Brno, and the Gaps In Between

3 June 20262 June 2026 by Björn Burghard

Two con­ver­sa­tions at Game Access 2026 in Brno, one in a foy­er and one in a tram, and the pat­tern they revealed: an indus­try that is learn­ing to lis­ten, but not yet in the moment when it mat­ters most.

Categories Friction, Transition Tags community management, Game Access, game conference, games industry, junior gap, player experience, player feedback, stuck moments, talent pipeline

Stuck in the Game: What Happens When Players Can't Find Help Without Getting Spoiled

14 June 202623 May 2026 by Björn Burghard

Play­ers don't quit because a game is too hard. They quit because the moment they need­ed help, the game had noth­ing to say, and every­thing else said too much.

Categories Building, Community, Friction Tags conference, essay, Game Access
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