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talent pipeline

A Foyer and a Tram in Brno, and the Gaps In Between

3 June 20262 June 2026 by Björn Burghard

Two conversations at Game Access 2026 in Brno, one in a foyer and one in a tram, and the pattern they revealed: an industry that is learning to listen, but not yet in the moment when it matters most.

Categories Friction, Transition Tags community management, Game Access, game conference, game development, games industry, junior gap, player experience, player feedback, stuck moments, talent pipeline
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