Getting stuck. And getting through.

Why people get stuck: in games, in systems, in transitions.
And what helps.

I write and report on friction: the moments where players quit, communities turn hostile, systems fail, and people in transition lose their footing. Waycleft.com is where I collect that work: essays, field notes, research threads, and the projects growing out of them.


What I study

Games

How do players get stuck in videogames? And what hint design, graduated support, and thoughtful mechanics can do about it.

Communities

How do online communities become toxic? And what moderation, facilitation and organisational design can change.

Institutions

How do organisations freeze instead of adapt? And what participatory formats,
transition design, and OE practice can enable.

Transitions

How do people arrive in new roles or places without truly belonging? And what
formats, reflection spaces, and peer processes can support.


Current Projects

SurvivalFox

An AI-powered hint companion for videogames. Status: Prototype

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Toxic Spaces

Research into why online communities turn hostile. And what changes that. Status: Research phase

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LandingSoft

A research project on arrival processes for mobile adults in European cities.

[Read more →]


Recent Writing

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