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Björn Burghard || essays and reporting on digital friction

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Stuck in the Game: What Happens When Players Can't Find Help Without Getting Spoiled

14 June 202623 May 2026 by Björn Burghard

Play­ers don't quit because a game is too hard. They quit because the moment they need­ed help, the game had noth­ing to say, and every­thing else said too much.

Categories Building, Community, Friction Tags conference, essay, Game Access

Trust Is a Design Decision

27 May 202614 May 2026 by Björn Burghard

One day in Tallinn, one gov­ern­ment office, one ques­tion: how does trust work when it's built into infra­struc­ture? A field note on X‑Road, human pres­ence as last resort, and what game devel­op­ers might learn from Esto­nia.

Categories Transition Tags conference, digital-infrastructure, essay, field-notes, research, systems, transitions, trust
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