Trust Is a Design Decision
One day in Tallinn, one government office, one question: how does trust work when it’s built into infrastructure? A field note on X-Road, human presence as last resort, and what game developers might learn from Estonia.
Björn Burghard || essays and reporting on digital friction
One day in Tallinn, one government office, one question: how does trust work when it’s built into infrastructure? A field note on X-Road, human presence as last resort, and what game developers might learn from Estonia.
Europe is quietly reframing the AI debate in games: from speed to accountability. That shift is where 2026 is actually happening.