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Björn Burghard || essays and reporting on digital friction

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Within Earshot, Out of Reach

28 September 2026 by Björn Burghard

Text chat gets mod­er­at­ed auto­mat­i­cal­ly, voice almost nev­er. Who does the work when harass­ment runs over the open voice chan­nel? Four modes, com­pared.

Categories Community, Friction Tags community-safety, data-protection, game-industry, player-experience, system-design

Stuck in the Game: What Happens When Players Can't Find Help Without Getting Spoiled

14 June 202623 May 2026 by Björn Burghard

Play­ers don't quit because a game is too hard. They quit because the moment they need­ed help, the game had noth­ing to say, and every­thing else said too much.

Categories Building, Community, Friction Tags conference, essay, Game Access

Toxic Behavior in Online Games: What Actually Helps

28 September 20263 March 2026 by Björn Burghard

Tox­ic behav­ior in online games affects 82% of play­ers. What actu­al­ly helps: proac­tive mod­er­a­tion, com­mu­ni­ty design, and trust, not just the ban ham­mer.

Categories Community, Friction Tags banter, devcom, toxic
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